Wild Game Reserve (WGR), our in-house game development studio, has launched its first complete production slot game, The Oddventurers, to operators via the Marketplace.
The Oddventurers: Quest for the Bird of Pay is the first of many device-interoperable HTML5 slot games being developed in-house. The 5x3 game features 25 paylines, wilds, free spins and four interactive bonus games. A special multiplier wild is available on the central reel and can double line payouts while multiple bonus games offer greater variety at different win levels. For players seeking better returns, the game also features retriggering free spins – giving the potential for more significant wins.
The theme is a safari adventure and incorporates quirky characters with a humorous storyline – presented in a light-hearted cartoon style. Drawing on the team’s extensive experience Wild Game Reserve set out to build a game that really shows the potential of our extensive and bespoke tool kit.
Mark McGinley is our Studio Manager and has overseen the project from the start. We asked him to give us some thoughts and he commented that, “Our first production slot game has been designed to take the elements of social, casual and AAA gaming that the team and I love and blend them with the best practices we’ve seen in real-money gaming. The game is great fun and we’re very proud of it. While this is a great achievement, it has to be said that the biggest advantage of this activity comes from experiencing the developer journey just as other approved studios do. Throughout the process we’ve been feeding back to the wider Odobo team and helping to develop and improve the tools available via our Developer Program. This led to numerous developments that have enhanced our technologies and capabilities more than we ever expected.”
The WGR team that worked on this game is comprised of games professionals who joined Odobo from Rockstar, IGT, Konami, Popcap, Bullfrog Productions, Badoo, Crytech and Microsoft Games Studio. They joined Odobo to take part in next-generation games development for regulated gambling in HTML5 and they’ve done a great job.
Try The Oddventurers for free at: www.odoboplay.com.
We’re pleased to announce the launch of AppleJack Gaming’s second game to market, Baccarat Star. The game is now available exclusively via the Odobo Marketplace.
Baccarat Star is the first version of this classic casino game to include a tableau, commonly known as the tracking table or board. The intuitive format makes the game appealing to newcomers trying Baccarat for the first time while the tableau caters to more serious fans of the genre.
Players can use the tracking board to take a more informed betting strategy via the comprehensive overview of results it displays. To guide a player, the board includes: a graph and statistics; Big Road (with Bonus Tracking); Bead Plate; Big Eye Boy; Small Road and Cockroach Pig. All of this information is presented per-shoe.
Baccarat Star also introduces an additional bonus bet option and incorporates symbols of virtue, grace and balance (such as carp and the Chinese phoenix) throughout the visuals. The bonus bet gives the option of betting on the value by which a winning bet will triumph; being paid at higher odds, this feature ideal for players chasing bigger wins.
This game is now available to operators via the Odobo Marketplace and is available to try for free play at Odobo Play.
Yoyougaming is ready to release its inaugural game, Gold Dice, exclusively via the Odobo Marketplace.
Gold Dice is a distinctive game with an oriental theme and is indicative of the unique innovation that the Odobo Developer Program strives to support. Nine dice form the symbols for this three-reel slot with five paylines.
Aligning three star symbols triggers the main feature, ‘Mystery Games’. The stars then turn to gold, each spinning to produce a random number from one to six – the total of all three dice dictates the number of free spins awarded.
Kevin Li, Managing Director at Yoyougaming, said, “We created gold dice to appeal to the Asian and European markets. What we ended up creating is a game with mass appeal, based on a simple mechanic, and a game that is immensely enjoyable to play. We’ve been impressed by how quickly we’ve been able to build this via the Odobo Developer Program and look forward to working closely with the platform on our upcoming games.”
This game will soon be live with both bet365 and Betfair. It is also available to new operators via the Odobo Marketplace and to try for free play at Odobo Play.
We recently spoke to INTERGAMINGi about how Odobo is seeking to help simplify the game production and distribution processes in real-money gaming. This discussion led to further interviews with three of our approved developers. Each discussed their take on the importance of levelling the playing field in order to stimulate innovation within the industry. The article was released in this month’s magazine. To read the full article including interviews with Playson, Yoyougaming and Probability Jones, please visit: http://odo.bo/intergame/gwtp
We are delighted to have won the Services Rising Star award at this week’s #EGRawards. It was a great event, which was made even more enjoyable by everyone we met and spoke to during the course of the evening.
We would like to recognise the team for all their hard work on making Odobo grow and come to life, the developers that make our program possible, and the operators for making our Marketplace vision a reality.
New London studio Jannio has joined the Odobo Developer Program and begun work on seven new and original sports-themed casino games. Each new title takes the familiar ‘in-play’ betting format and applies this to a dice-based table game; bridging the gap between sports fans and casino players.
Neil Greenwold from Jannio commented, “We’re looking forward to producing this series of cutting-edge Sport Shotz-branded games using Odobo’s latest HTML5 technologies and state-of-the-art framework.”
Ashley Lang, Founder and CEO of Odobo, said, “Each of these game concepts has been designed to appeal to casino game fans as well as sports enthusiasts. Sport Shotz are delivering content that is entertaining and fresh, which is the kind of innovation that the Odobo Platform is designed to support.”
Vermantia is the latest development studio to join our #Developer Program. This high calibre studio will bolster Odobo’s Marketplace with the production of five initial titles, including the already publicised Candylicious.
Vermantia, based in Athens, is a well-established name in the industry with over 150 employees. The team has experience in real-money and social gaming spaces and the studio supplies content to public lotteries. This studio is well placed to deliver creative #games underpinned by many years of industry knowledge and understanding.
We would like to extend an incredibly warm welcome to Vermantia as it joins the Odobo community. We’re eager to bring readers more details regarding the first releases so watch this space.
We’re proud to announce a new agreement with Betfair. This new deal will provide premium device-interoperable HTML5 games from over 20 approved developers in via the Odobo Marketplace.
Betfair, one of the largest online betting and gaming operators in the UK market, is the second operator to join the Odobo Marketplace. This represents an enhanced distribution opportunity for participating developers as they gain access to almost a million additional customers spanning more than 100 countries.
Betfair benefits from the 23 games currently live in the Odobo Marketplace along with a set of exclusive games commissioned from our approved developers to coincide with the FIFA World CupTM. Betfair can also expect more than 60 additional titles to be available before the end of 2014. All of this innovative content is developed using our sophisticated suite of development tools, which includes our Game Development Kit (GDK).
We expect Betfair to launch the first wave of games from the Odobo Marketplace in the coming weeks.
Talk to us if you’re interested in joining our Developer Program or licensing content from our approved developers.
Two more accomplished development studios have signed up to deliver their innovative games via the Odobo platform. Both Yoyougaming and Old Skool Studios have strong pedigrees, and will bolster Odobo’s commitment to stimulate innovation within real-money gaming (RMG).
Based in China, Yoyougaming is a well-established studio working with latest technologies, and with over 100 game titles already to its name. Its games have mass appeal and are built to attract players across Asia as well as Europe and other regulated markets. This results in distinctive games that are delivered with a quality finish.
Old Skool Studios is a small but dedicated team of seven, with incredible talent on their employee roster. Bringing over 40 years of casino gaming experience, this studio is relatively new on the scene, having originated as an outsourcing game development partner. With their focus now set on using that accumulated knowledge to bring their own games to market, Odobo is pleased to have offered the right opportunity for Old Skool Studios to realise their vision.
We would like to extend both studios an incredibly warm welcome to the Odobo developer community. We’re eager to bring readers the details of their first releases, so watch this space.
Gaming Intelligence recently approached us regarding an article looking into newer platforms entering the real-money gaming industry. They interviewed our CEO, Ashley Lang, and produced an insightful piece delving into the important similarities and the key differences between the companies they chose to feature. We’d like to share this comprehensive overview. Click here to read the article.
Over the past year, Odobo has developed and deployed the industry’s first HTML5 Marketplace and Developer Program for the real-money gaming industry. The result is a modern, fully distributed and cloud-enabled solution devised by industry veterans specialising in mission-critical systems.
We’ve launched 23 games, approved more than 30 developers to our program and gone live with one operator, while currently integrating with several more. It’s been a hugely successful year, and to top it all, we’ve been shortlisted for three awards at the eGR B2B awards in June: Innovation in slot provision, Software rising star, and Services rising star.
Six of Odobo’s approved developers appear in a major feature for this month’s G3 magazine, alongside an interview with our CEO, Ashley Lang. This 12-page piece discusses the merits of building a single HTML5 game client that supports all devices. It explains how operators can gain access to more games content without having to undergo multiple developer integrations and provides additional background on the studios who took part.
Click here to read the full article and view game previews from these developers.
Probability Jones is one of the latest recruits to the Odobo Developer Program, a studio making a name for itself through its creative and original game concepts.
This impressive team has produced two completely new table games: Beat the Croupier (a dice game) and Imperial 7s (a card game). Each title delivers the core appeal of traditional casino floor mechanics with interesting new twists that require player strategy.
Beat the Croupier impressively blends intuitive gameplay, classic feel and elegant presentation. Players go head-to-head with the croupier in an intense three-round duel to eliminate three target dice with their own set. Enhanced bounties will reward sharp shooters who can hit their targets with ruthless efficiency.
Imperial 7s is beautiful in its simplicity. It is played over the course of five rounds where the player’s aim is to manipulate their two-card hand strategically to achieve a target count of exactly 7, 14 or 21 before the dealer can secure a win.
Both games are now live for free play on Odobo Play and for real-money play on bet365.
Congratulations to Probability Jones on two fantastic and completely unique games.
Beat the Croupier:
Try these games now for free on Odobo Play.
Castle Builder, the epic new game from Rabcat Gambling, reaches another milestone in becoming what we believe to be the first HTML5 game available for real-money play on desktop as well as tablets and mobiles.
Castle Builder has already set a new standard for HTML5 game development through its intelligent use of casual gaming mechanics combined with the thrill of a real-money multi-reel slots game. Specifically, it includes progressive gameplay, multiple levels and earned achievements such as ‘Master Builder’.
The theme is immersive, with players travelling through a medieval fantasyland of brave knights, beautiful princes and princesses, while striving to build castles, each more impressive than the last. There are royal weddings and 35 different castles to complete, with valuable prizes awarded throughout the journey.
This imaginative game concept was conceived by Rabcat CEO, Thomas Schleischitz, following a day spent building sandcastles with his daughter. More about its conception can be read here.
Thomas and his team at Rabcat have already built a reputation for their creativity and quality game development. As an award-winning studio they have provided art and creative services to clients such as Atari, Disney Interactive, Rockstar Games and Microsoft Studios. They are also credited with contributions to blockbuster games such as Forza Motorsport, Kinect Star Wars, and Split/Second Velocity for Xbox 360 and PlayStation 3. This pedigree and experience is evident within the gameplay and visuals of Castle Builder.
We spoke to Thomas about the game. He said, “Castle Builder is the most innovative, challenging and compelling game we’ve ever developed. We’re proud that, through the Odobo platform, we’re now able to bring this successful game to players worldwide, across all device channels. We understand this to be the first HTML5 game offered for real-cash play on desktop - yet another huge achievement for Castle Builder.”
As the first game to obtain this accolade, Castle Builder is leading the field as well as raising the bar in terms of innovation, graphics, fun, and a sense of player achievement. It’s a great example of how developers can use our platform services, such as “cloud save”, to retain player progress server-side. This enables players to return to game sessions from exactly where they left off, even if they are resuming play on a different device.
The team at Odobo has been delighted to work with Rabcat on this project and we share their excitement regarding its success.
Castle Builder is available now to play for free at Odobo Play and as a real-money game on all devices with bet365.
Last week, Apple released iOS 7.1. With user adoption rates already surpassing 20%, we were quick to investigate how our development community would be affected and what new opportunities this version presents.
One positive addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. Better still, you do not need to change a thing; we’ve already incorporated all relevant changes into the GDK and have pushed it live.
In this article, we cover some iOS 7.0 history, our prior solution, and the future ahead with 7.1.
iOS 7.0 Safari: a brief history
In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode. Although the idea behind full-screen browsing on iPhone was great, it was originally designed for scrollable webpages, not full-screen web apps such as media players and games. For gamers and developers this presented more of a challenge than with the previous version of iOS.
Although the changes impacted both device orientations, landscape presented the greatest need for a workaround: if a user tapped the top or bottom of the screen, the browser bars would activate, reducing the screen real estate, interrupting and obscuring the game or application. To complicate matters further, it was not possible to launch the game in full-screen mode.
iOS 7.0 Safari: a temporary solution
Since no browser event was fired when the browser bars appeared, workarounds had to poll the visible browser area for each frame (using requestAnimationFrame). This identified when browser bars were both visible and unsought. Once detected, the content was resized to allow scrolling, disabled the app, and presented a ‘swipe up’ message to the user.
Once the user swiped up, the app would detect that the visible browser area had been increased, re-enabling and resizing the content back to full-screen.
This provided a solution; however, it was a messy hack.
On the design side, developers had to change their game design practices to avoid the top and bottom areas (each ~100px high) for any interactive elements. This prevented users from triggering the bars. While this reduced the frequency of which this feature occurred in apps, it still presented a user experience challenge.
To provide a more natural experience to players, we provided direct feedback to Apple in hopes of creating web app development extensions.
Safari - full-screen ahead
iOS 7.1 arrived with a little-publicised gem for every HTML5 developer: minimal-ui.
In the iOS 7.1 release notes, under Safari, you will find the following:
A property, minimal-ui, has been added for the viewport meta tag key that allows minimizing the top and bottom bars on the iPhone as the page loads. While on a page using minimal-ui, tapping the top bar brings the bars back. Tapping back in the content dismisses them again.
For example, use <meta name=”viewport” content=”width=1024, minimal-ui”>.
This small addition literally changes the game. Simply adding minimal-ui to our viewport’s meta tag (something automatically handled by the GDK) now solves the challenges presented in iOS 7.0 with one easy step - and being native, it performs exceptionally well.
Now, running HTML5 full-screen apps on iOS 7.1 looks and feels great without the need for complicated workarounds sitting behind the UI.
Apple has also gone a step further and removed the ‘dead-zone’ at the bottom of the display, which means that users can only activate the browser bars by tapping the top of the screen. When this happens, the bars appear, with a darkened overlay covering the app below. This provides the user with a true native feeling of being ‘out of the app’. Simply tapping in the content space will intuitively bring back the full-screen app.
So whatever you feel about iOS 7.1 in general, for gaming enthusiasts and HTML5 developers, this new update is one we’re applauding.